Patch Notes — June 7, 2026 – Part 2

✨ Improvement Your credit balance now shows in full. Since the very beginning, the header displayed credits in a shortened form (like “5.3M”) — a default carried over from the game’s original framework. We’ve taken a considered look at it and decided it was time to change: your balance is now shown as the exact […]

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Patch Notes — June 5, 2026

🚀 Final Salvage Laser The top-tier Crawler Salvage Laser is now craftable! It was previously the one salvage laser with no blueprint, leaving the line topping out at the Phased model — that gap has now been filled. A brand-new Crawler Salvage Laser Blueprint has been added to the Blueprint Store, and it builds the […]

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Patch Notes — June 5, 2026

🔧 Bug Fix Refining and R&D icons are now consistent across the whole game. Refining had drifted into several different symbols (Navigation Console, Information Center, the Refining Centre and the Lexicon) — they all now use the same microscope icon. R&D has been tidied up the same way: the Navigation Console, Galaxy Map and service […]

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Patch Notes — June 3, 2026

✨ Improvement The Manufacturing Facility’s ‘choose a blueprint’ screen has been revamped. Your blueprints are now split into category tabs (Weapons, Reactors, Systems, Corporation and more) with a live count on each, plus a search box, making it far quicker to find the one you want instead of scrolling through a long list. Each blueprint […]

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Patch Notes — June 1, 2026

🚀 New Feature Corporation Executives and Directors can now send Corp Mail. Open it from the new mail icon in the Corporation Office header, write a subject and message, and it broadcasts to every member’s Messages inbox in one go — tagged with your corporation’s name so everyone knows it’s official comms. Corporation Directors no […]

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Patch Notes — May 30, 2026

Corporations – What are they?  Simply put, they allow a player to create a Corporation and open offices for said Corporation, grow the Corporation user base, utilise its Corporation Store and Corporation inventory, begin to level the Corporation through Research Points and then go on to upgrades like Corporation-based Assembly and Manufacturing and even recycling. […]

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Patch Notes — May 29, 2026

OK, so a few weeks ago we released planetary exploration, now I give you Derelict explorations. This uses many of the same items you have been busy ramping up your Assemblers for, keeping it simple for the budding Explorer.  This new addition allows a Captain to Track now floating derelict/wrecks in a system, travel to […]

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Patch Notes — May 19, 2026

🚀 New Feature Item Repair: damaged crafted equipment can now be repaired at any Ship Yard Repair Office. Items appear in the new Items tab once durability drops below max. Cost is based on the top 3 ingredients from the blueprint, scaled by damage taken. Repair Discount Upgrade: a new FSP Store item permanently reduces […]

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Patch Notes – May 18, 2026

Repair Expanded from Ships to Items! What can be repaired? The Ship Yard Repair Office has now been given a big boost and you can now repair damaged equipment and ship Hull & Armour. The office handles two distinct repair lines: Ship — Hull and Armour integrity Items — fitted and spare equipment with damaged […]

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Patch Notes – May 17, 2026

🚀Exploration Released OK, so today marks the start of Planetary Exploration. There’s a lot to cover, so lock your ears on and let’s get stuck in. First, explorable planets can be seen as ‘Unexplored Planet‘ in the info panel when you come into range. These are the ones you can land on. They have an […]

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