General Patch and QOL

๐Ÿš€ New Feature ๐Ÿง‘โ€๐Ÿš€ More room for contacts, on promenades and at your outposts. Promenades with more than two contacts. Until now, a promenade could only ever show two mission contacts, so if a third had set up shop there, you simply never saw them. The Enclave in Feris is a good example: it has […]

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Server Patch and NPC Guide

โœจ Server Patch โš™๏ธ Behind the scenes: combat now has engines of its own. Tonight’s maintenance was one of the biggest changes we have made to Forged Space, and if we got it right, you will not notice a thing. Here is what we did, without the jargon. Before tonight, one single engine ran the […]

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Loot them or Loose them

โœจ Loot them or Loose them ๐Ÿงน Time to tidy up the battlefield, Captains. Since Madame Hollow arrived, we have been keeping a close eye on combat around the galaxy, and some of you have been very busy indeed. In a few systems we found captains carving through pirates by the hundred, which is wonderful […]

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Festive Events Arrive – Happy Halloween!

๐Ÿš€ Festive Events Arrive ๐ŸŽƒ Halloween has come to Forged Space, and it runs all October! A mysterious visitor has arrived. Madame Hollow is touring nine promenades across the galaxy this month, among them: New Earth in Feris Cradle in Kelsey San Miguel in Descarte Starbase 71 in Gainsboro. You will find her at the […]

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Corporation Changes + QOL

๐Ÿš€ New Feature Corporations are getting a safer to run. A corporation recently had a huge amount taken from its store by a member it trusted. Until now, any Operative could empty a Corp Store in a minute, and that is not fair on everyone who built it up. Thank you to Dirkish, Snorrsen and […]

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Change to Drone Panels & station Wrecks

โœจ Improvement A change of heart on the field stations. When we launched them we said the stations’ own kills leave nothing behind worth salvaging. Having watched them at work, we have changed our minds. A pirate shot down by a repaired station now leaves an ordinary wreck, with the same salvage it would have […]

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Asteroid Stations – QOL – Bug Fixes

โœจ Improvement The NPC Missions and Pirate Intelligence panels on the right of your screen have had a slight makeover. Both are now made of tinted glass, amber for your missions and red for the pirates, so the stars drift by behind them instead of being blocked out by a flat black box. Each mission […]

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Font Change, Gui Updates and two QOL

โœจ Improvement – Font You may notice the game looks a little different, and that is because we have changed the font used right across the game. The old one was Segoe UI, a font that comes built into Windows, and it had a stubborn habit of looking different depending on where you played. In […]

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Bug Fix, Steam Prep

๐Ÿ”ง Bug Fix Ore hold stuck one cycle short of full. Snorrsen reported his lasers going quiet with the hold reading 993 of 1000 and the log insisting it was full, and Rioriel had the same in the Rat at 1992 of 2000, with the trick of re-targeting a rock to squeeze out one last […]

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QOL + Bug Fixes

โœจ Improvement Ship Movement Other captains’ ships on the system map now move the way they should. If you have ever flown alongside someone and watched their ship lurch, pause and lunge across the screen, that was not their piloting, it was the way your screen drew them. Each time a fresh position arrived, their […]

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