📋 New Feature A whole new ship tier has arrived — the Cruiser class. Sitting above the Frigate, Cruisers are powerful, high-end hulls built around a tabbed weapons bay (Combat / Mining / Auxiliary) and a wealth of equipment slots. Three variants are available, each built for a distinct role: The Vigilance, a combat warship […]
Category: Patch Notes
Patch Notes — June 13, 2026
✨ Improvement Threat Level now visible while mining and clearing pirate hideouts in lawless space — a live threat meter sits at the top of the Asteroid Field and Pirate Hideout screens so you can see your heat climbing and decide when to pull out, rather than being caught off guard. Captain’s Log now records […]
Patch Notes — June 12, 2026
🔧 Bug Fix Fixed a Shield Booster bug where leaving combat (pirate bases or mining defence) could snap your shields back down to their pre-booster value. The booster now correctly persists the shields it restores, so the HP you heal sticks when you exit the field. We have smoothed out a frustrating snag in the […]
Patch Notes — June 8, 2026
🚀 Jonas Hawk’s Greeter Training New captains arriving at Starbase-51 now get a proper hand from Jonas Hawk’s Greeter Training — a friendly on-screen guide that walks you through your very first steps, one tick-box at a time. As you take each of Jonas’s eight starter missions, a small movable panel breaks the task into […]
Patch Notes — June 7, 2026 – Part 2
✨ Improvement Your credit balance now shows in full. Since the very beginning, the header displayed credits in a shortened form (like “5.3M”) — a default carried over from the game’s original framework. We’ve taken a considered look at it and decided it was time to change: your balance is now shown as the exact […]
Patch Notes — June 5, 2026
🚀 Final Salvage Laser The top-tier Crawler Salvage Laser is now craftable! It was previously the one salvage laser with no blueprint, leaving the line topping out at the Phased model — that gap has now been filled. A brand-new Crawler Salvage Laser Blueprint has been added to the Blueprint Store, and it builds the […]
Patch Notes — June 5, 2026
🔧 Bug Fix Refining and R&D icons are now consistent across the whole game. Refining had drifted into several different symbols (Navigation Console, Information Center, the Refining Centre and the Lexicon) — they all now use the same microscope icon. R&D has been tidied up the same way: the Navigation Console, Galaxy Map and service […]
Patch Notes — June 3, 2026
✨ Improvement The Manufacturing Facility’s ‘choose a blueprint’ screen has been revamped. Your blueprints are now split into category tabs (Weapons, Reactors, Systems, Corporation and more) with a live count on each, plus a search box, making it far quicker to find the one you want instead of scrolling through a long list. Each blueprint […]
Patch Notes — June 1, 2026
🚀 New Feature Corporation Executives and Directors can now send Corp Mail. Open it from the new mail icon in the Corporation Office header, write a subject and message, and it broadcasts to every member’s Messages inbox in one go — tagged with your corporation’s name so everyone knows it’s official comms. Corporation Directors no […]
Patch Notes — May 30, 2026
Corporations – What are they? Simply put, they allow a player to create a Corporation and open offices for said Corporation, grow the Corporation user base, utilise its Corporation Store and Corporation inventory, begin to level the Corporation through Research Points and then go on to upgrades like Corporation-based Assembly and Manufacturing and even recycling. […]