Missiles, Launchers & Turrets!

🚀 Missiles for players are here! The missile racks are finished. When i rebuilt the unified combat I nerfed Pirates using Missiles. But it was always my hope we could add Missiles in for players! We now have six launchers (across each combat Class) and nine missiles, three for each launcher as a starting measure. […]

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Hideout Exotics, Bug Fix and QOL

🚀 Hideout Exotics If you have ever looked at a cruiser blueprint and wondered where on earth you were going to find that much exotic ore, this one is for you. Here is the problem we had. Both exotic ores in the game, Cryzen and Kelvolrite, come out of a single system. Two belts, sitting […]

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Afterburners & Visual Affects

🚀 New Feature – Afterburner! The Afterburner is a new System device, it’s a system device and turned on in the systems Section. It sits on your toolbar in combat, beside the shield booster. Press it and the Afterburner drives activate, your ship picks up a quarter of its speed again, and a trail of […]

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Patch Notes — Aug 25, 2026

🔧 Bug Fix Thanks to vgorlove for this one, and apologies to anyone who has been staring at it wondering. Lend an R&D Complex to a Global Research Topic and the Research tab in your Info Panel has been calling it “Idle, No Plan Selected”. Here is what happened. A Complex working on your own […]

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Mining Items, Boosters & System Skill Lives!

⚖️ Balance Change Mining hulls now have their own class of equipment, sitting above anything a Frigate can carry and below Cruiser, and locked to Extractors exactly the way the top mining lasers already are. Nine pieces to begin with. Three shields. Three shields. Rockguard Barrier, Seamwarden Shield, Bedrock Aegis, running from 425 to 500 […]

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Shuttles, Autopilot & Pirates Fight Back!

✨ Improvement Shuttle – Autopilot The Shuttle has finally found its calling, and we have Droffy and Drylok to thank between them for pointing at it. The Shuttle exists to get you from one place to another and to do nothing else at all. No guns, no mining lasers, barely any cargo. Which made it […]

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Bug Fixes, QOL & New Global Research

🔧 Bug Fix – Weapon Fire Snorrsen found a way to make his guns fire far faster than they should, and then reported it rather than quietly enjoying it, which is the good sort of captain to have around. He was clearing pirate gangs off the edge of a belt in Kelsey when he noticed […]

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Patch Notes — August 19, 2026

🔧 Bug Fixes Drylok raised a good one while working an Asteroid field. He had three mining lasers running, one cutting a Ravenrock and two on a Niobenium, yet the nearby contacts list showed lock markers on the Ravenrock only. The Niobenium row sat there looking completely idle while two lasers were plainly chewing away […]

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Bug Fixes and QOL

🔧 Bug Fix More fixes from the first days of Unified Combat, almost all of them found by you rather than by us. Keep them coming. Salvage lasers Salvage lasers were not training your Salvage skill cutting a wreck open with a salvage laser has always earned Salvage experience. Since the new combat went live […]

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Quick Fire Patches from Feedback

🔧 Bug Fix Unified Combat went live today, and with a change this size there will be rough edges. This is where we will keep track of them, along with the smaller improvements that come out of what you tell us. Anything you report that turns out to be real will end up here, with […]

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