🚀 New Feature 🎖️ Pilot Requirements for Ships Every ship has always shown the captain level it needs, but until now nothing actually checked it when you climbed aboard. A hull bought from another captain could be flown at any level. From this update, the hangar checks before you board. Captain Level To board a […]
Category: Crafting
New Ships & a Resource Shuffle
📋 Three New Ships Three new hulls have come off the yards, and one of them opens a class the galaxy has not carried before. The Grubstake is for captains still starting out. Until now, mining in your first ship meant filling a cargo bay a hundred units at a time and running it home […]
Missiles, Launchers & Turrets!
🚀 Missiles for players are here! The missile racks are finished. When i rebuilt the unified combat I nerfed Pirates using Missiles. But it was always my hope we could add Missiles in for players! We now have six launchers (across each combat Class) and nine missiles, three for each launcher as a starting measure. […]
Heavy Jump Fuel
Heavy Jump Fuel is created at a Orbiting Fuel Refinery. These are dotted around the Galaxy but each one connects to your personal Global Fuel Account and you can access any fuel you have stored/ crafted form any of these locations. Look for the Orbiting Refinery in the Navigation Console, they should look like the […]