🔧 Bug Fix Ore hold stuck one cycle short of full. Snorrsen reported his lasers going quiet with the hold reading 993 of 1000 and the log insisting it was full, and Rioriel had the same in the Rat at 1992 of 2000, with the trick of re-targeting a rock to squeeze out one last […]
Category: Patch Notes
QOL + Bug Fixes
✨ Improvement Ship Movement Other captains’ ships on the system map now move the way they should. If you have ever flown alongside someone and watched their ship lurch, pause and lunge across the screen, that was not their piloting, it was the way your screen drew them. Each time a fresh position arrived, their […]
Game Balance – QOL – Bug Fix
✨ Improvement Mission Counters Elkhorn asked why the arena’s mission readout told him his Pirate Dog Tags were “not in this field” while he was busy collecting them from the pirates in it. Fair point. The readout was only ever looking at the rocks, and dog tags do not come out of rocks. Loot missions […]
QOL
Third Dev Patch post today – busy times! ✨ Improvement Two small ones for corporations, the first from paco1600-1. The Members roster in the Corp Office can now be sorted by Role, Name or Captain level with three buttons above the list. Role is the order it always had; the other two keep founders and […]
QOL from Suggestions & Bug fixes
✨ Improvement A small one from Hand Solo, who asked to see how worn the drones and harvesters deployed by his corporation were getting. The Corp Office’s Field Ops list showed each unit’s output and running total but not its condition, so the first sign a corporation had that a harvester was wearing out was […]
Why the economy is changing
Part 1: Why the economy is changing Over the last few months I’ve added a lot more monitoring to Forged Space. The main reason for that was pretty simple: before making any major decisions about the economy, I wanted to see what was actually going on under the hood. And some of the numbers have […]
Bandwidth Boosters – Corvette / Destroyer New Items
📋 New Feature – Bandwidth Canisters Bandwidth Canisters have arrived, and they are the first piece of kit you activate rather than fit. A canister is a sealed uplink charge that floods your drone control bus with extra channel capacity. Crack one open and your ship can hold more drones in space than its hull […]
Destroyers, Reactor Boost & Bug Fix
📋 New Feature – Destroyers Three Destroyers are now available, and they are the largest hulls anyone has flown. The Maelstrom is built to stand still and win. Six weapon mounts, three shield banks, the thickest plating in the game and the slowest engines in it, which is entirely deliberate. It is not built to […]
Another Ship & Ship Bonuses + Bugfix
📋 New Feature – Ship Bonuses There are only so many dials to turn, speed, hull, shields, slot counts, and once you have turned them all you are left with a roster where the differences are a matter of degree rather than character. A bigger hull, a slightly quicker engine, one more slot. Nothing that […]
New Ships & a Resource Shuffle
📋 Three New Ships Three new hulls have come off the yards, and one of them opens a class the galaxy has not carried before. The Grubstake is for captains still starting out. Until now, mining in your first ship meant filling a cargo bay a hundred units at a time and running it home […]