🚀 New Feature Item Repair: damaged crafted equipment can now be repaired at any Ship Yard Repair Office. Items appear in the new Items tab once durability drops below max. Cost is based on the top 3 ingredients from the blueprint, scaled by damage taken. Repair Discount Upgrade: a new FSP Store item permanently reduces […]
Category: Patch Notes
Patch Notes – May 18, 2026
Repair Expanded from Ships to Items! What can be repaired? The Ship Yard Repair Office has now been given a big boost and you can now repair damaged equipment and ship Hull & Armour. The office handles two distinct repair lines: Ship — Hull and Armour integrity Items — fitted and spare equipment with damaged […]
Patch Notes – May 17, 2026
🚀Exploration Released OK, so today marks the start of Planetary Exploration. There’s a lot to cover, so lock your ears on and let’s get stuck in. First, explorable planets can be seen as ‘Unexplored Planet‘ in the info panel when you come into range. These are the ones you can land on. They have an […]
Patch Notes – May 19, 2026
Set foot on the surface, Captain. For the first time, your ship isn’t the limit of the adventure. Land on any planet across the 64 systems and step onto the surface yourself — into Ruins, Wreckage zones, Mineral fields, signal sites and untouched biomes. There’s loot to recover, biology to catalogue, ore to dig, and […]
Patch Notes – May 10, 2026
🚀 New Feature Trade Skill Earnings Expanded Trade experience is no longer limited to NPC Trading Post sales. You will now also earn Trade XP through activity on the Galactic Emporium — both as a seller and a buyer — as well as by fulfilling contracts on the Galactic Buyers Market. Bigger and more meaningful […]
Patch Notes – May 2, 2026
📡 Galactic Bulletin A team of deep-space stellar scientists have successfully activated the new Stellar Cartography Scanner, mapping forty previously uncharted systems on the edge of the Sphere. The scanner — a multi-decade project of the Stellar Cartography Division — uses gravimetric resonance imaging to detect star systems beyond the reach of conventional sensors. After […]
Patch Notes – May 1, 2026
🚀 New Feature FSP Store: New Consumable Packs — Salvage Drones, Defence Drones & Shield Boosters. The Consumables tab has been expanded with six new repeatable packs: Salvage Drone Pack Mk1 (75 FSP) and Mk2 (150 FSP), Mining Defence Drone Pack Mk1 (75 FSP) and Mk2 (150 FSP), and Shield Booster Pack Mk1 (75 FSP) […]
Path Notes – April 26, 2026
✨ Improvement Lawless Threat — Rebalance. All lawless systems now share a single 30% baseline threat level (down from 30–80% based on law level), so going deep into lawlessness no longer starts you at the cliff edge. Threat now visibly decays while you fly (5% per 10 minutes), and parking up at a Promenade in […]
Patch Notes – April 25, 2026
🔧 Bug Fix Solo Combat – Hostiles Remaining Counter. The ‘Hostiles Remaining’ counter in Threat-triggered combat now correctly ticks down to zero when all enemies are destroyed, including when several enemies fall in quick succession. Mining – Correct Laser Fires. With multiple mining lasers fitted, the Laser 1/2/3 buttons on the resource rows now consistently […]
Patch Notes – April 22, 2026
🔧 Bug Fix We Spotted a Bug (And Had to Make a Call) Thanks to Porrima for flagging something odd in the Research & Development Office last week: the research skill level shown in R&D didn’t always match what he saw on the Skills screen. He’d look at R&D, see Level 9, then visit the Skills […]