✨ Improvement

🎯 The Nearby List Holds Still

When you hover over a ship in combat it stops moving so you can click it, and now the Nearby list does the same. While your mouse is over the list, the rows stay in their places, so a pirate closing in or a new arrival no longer shuffles the names under your cursor. Distances keep updating as normal, anything destroyed still drops off, and the list sorts itself again the moment you move the mouse away. Thanks to Drylok for the suggestion.

🎃 Your Halloween Leftovers Are Not Wasted

Madame Hollow packs up when Halloween ends at midnight on 31 October. Shortly after, any Halloween items still sitting in your hold will fade away, and you will be paid 250 CR for every rank of each one, so a Golden Pumpkin is worth 1,250 CR and a Pumpkin Seedpod 250 CR. A mail will tell you what you received.

If you have not finished your five hand ins for each set, there is still time, and the Void Reels are still spinning for anyone who fancies a gamble before the doors close. Whatever you have left at the end is yours in credits either way.

🔧 Bug Fix

🔫 Weapon Shop Shows the Right Firing Speed

The Speed column in the weapon shop was still working out firing speeds the old way, so most weapons looked far quicker than they really are. The Civilian Pulse Laser showed 1.0 seconds between shots when it really fires every 3.3 seconds. The column now shows the same figures the weapons actually fire at in combat, matching the i button and the Item Database, and hovering the heading reminds you it is seconds between shots, so lower is faster. The Cooldown shown on repairer and shield projector blueprints in the Auxiliary shop had the same problem and now reads correctly too. Nothing about the weapons themselves has changed. Thanks to Barag for asking and to Orge Snorrsen for spotting the cause.

🚀 Listed Ships Stay Yours to Sell

A ship listed for sale on the Galactic Exchange could still be given away in a ship contract or donated to your Corporation Hangar, leaving a listing up for a ship you no longer owned. That gap is now closed. While a ship is listed on the Exchange it cannot be put into a ship contract or donated to the Corporation Hangar, so cancel the listing first if you change your mind. Ships already held in a contract or sitting in the Corporation Hangar can no longer be listed either. As a final safety net, if a listed ship has somehow changed hands by the time someone tries to buy it, the listing is withdrawn and nobody is charged. Thanks to Depleted for reporting it.

🏴‍☠️ Hovered Pirates Only Hold Still Within Reach

Hovering over a pirate in combat holds it still so you can read it and click it. That hold could be used to pin a pirate in place while you flew out of its reach, leaving it unable to follow while a turret shot it to pieces. A hovered pirate now only holds still while it is close enough to fire on you, or before it has joined the fight. If it is chasing you from further away, it keeps coming whether you hover it or not. Thanks to Orge Snorrsen for the detailed report and video.

🪐 Planets Refill Without a Visit

When a planet’s resource runs dry it comes back after 24 hours, but until now it only came back once a captain opened that planet’s Resource Office. Corporations running harvesters remotely through Field Ops could find a harvester sitting idle on an empty pool long after it should have refilled. Planets now check themselves every hour, so a drained resource returns on time whether anyone drops by or not, and corp harvesters pick it straight back up.