Salvage & Repair

OK, looks like you’re still alive, I wanted to remind you that whilst we talked about Turrets earlier, I didn’t mention that you were also awarded salvage drones. Salvage Drones You probably managed to kill a Pirate or two by now, but did you spot the Orange Salvage Drone icon lite up on your console? […]

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Pirates & Turrets

So you’re new to Mining and Combat? Well I could teach you how to mine, but anyone can mine – get up cosy and hit it with your Mining laser. You did fit a mining laser right? Anyway lets talk Combat. Those pesky Pirates are everywhere you go. You can find them in the space […]

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Missiles, Launchers & Turrets!

🚀 Missiles for players are here! The missile racks are finished. When i rebuilt the unified combat I nerfed Pirates using Missiles. But it was always my hope we could add Missiles in for players! We now have six launchers (across each combat Class) and nine missiles, three for each launcher as a starting measure. […]

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Hideout Exotics, Bug Fix and QOL

🚀 Hideout Exotics If you have ever looked at a cruiser blueprint and wondered where on earth you were going to find that much exotic ore, this one is for you. Here is the problem we had. Both exotic ores in the game, Cryzen and Kelvolrite, come out of a single system. Two belts, sitting […]

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Afterburners & Visual Affects

🚀 New Feature – Afterburner! The Afterburner is a new System device, it’s a system device and turned on in the systems Section. It sits on your toolbar in combat, beside the shield booster. Press it and the Afterburner drives activate, your ship picks up a quarter of its speed again, and a trail of […]

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New Unified Combat

🚀 New Unified Combat Today is the biggest change Forged Space has had, and it touches almost everything you do outside a station. Combat and mining have moved into a new unified system. Instead of operating in a small combat area, you now fly your ship in real time in a large ongoing combat zone. […]

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Drones (Unified Combat)

Drones Explained (New Unified Combat) Drones do the jobs you cannot do yourself. You have one pair of hands and one ship, and a drone is how you get a second gun firing, a shield rebuilt or a wreck stripped while you are busy with something else. A well stocked drone bay is worth more […]

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Salvage Derelicts Structures

Salvage Derelict Structures — When a Pirate Hideout is destroyed, it now converts into a Derelict structure that can be salvaged using your Salvage Laser. Derelicts contain valuable loot and materials from the destroyed hideout. Use your Salvage Laser to extract components before the opportunity is lost. Note: Salvage Drones will not Salvage Derelicts. Their […]

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Pirate Intelligence Panel

Pirate Intelligence Panel Forged Space’s primary combat is done when visiting Pirate Hideouts. Generally, you should find a minimum of three Hideouts per system. These are generated at random, but the content of the hideout will reflect the average law level of the system. The panel, as shown below, is located on the right-hand side […]

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Combat Loot

Combat Loot Combat can be costly both in time and in repair costs. To offset this, we give you XP, combat Skill Experience and ALSO Combat Loot. Loot takes a few different forms; you can get Minable resources ranging from common, uncommon, to rare. The same goes for refined resources. We also hand out ‘commodity’ […]

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