๐ New Feature ๐ ๏ธ Hull Breaches Now Need a Proper Repair When your hull is breached and you are towed to the Orbital Repair Station, your ship is now marked as Heavily Damaged. She is running on emergency systems, flies at half speed, and no asteroid field or pirate hideout will let her in until […]
Category: Combat
Item Damage in Combat – Repair changes
๐ง Bug Fix ๐ดโโ ๏ธ Pirates No Longer Hide Under Wrecks Live pirates could end up drawn underneath the wrecks of their fallen friends, showing through the hulks like ghosts. Living ships now always sit on top of wrecks, on both the standard and the Pixi renderer, so you can see exactly who is still shooting […]
Corp & Outpost changes + Combat fixes.
โ๏ธ Balance Change ๐๏ธ More Outposts? Outposts have become the heart of some of the busiest corners of the galaxy, and a few of you already run two. Keeping several stations fed, defended and earning is a big job. So from now on, each new outpost asks a little more of your Command skill. The […]
Loot them or Loose them
โจ Loot them or Loose them ๐งน Time to tidy up the battlefield, Captains. Since Madame Hollow arrived, we have been keeping a close eye on combat around the galaxy, and some of you have been very busy indeed. In a few systems we found captains carving through pirates by the hundred, which is wonderful […]
Change to Drone Panels & station Wrecks
โจ Improvement A change of heart on the field stations. When we launched them we said the stations’ own kills leave nothing behind worth salvaging. Having watched them at work, we have changed our minds. A pirate shot down by a repaired station now leaves an ordinary wreck, with the same salvage it would have […]
Asteroid Stations – QOL – Bug Fixes
โจ Improvement The NPC Missions and Pirate Intelligence panels on the right of your screen have had a slight makeover. Both are now made of tinted glass, amber for your missions and red for the pirates, so the stars drift by behind them instead of being blocked out by a flat black box. Each mission […]
Salvage & Repair
OK, looks like you’re still alive, I wanted to remind you that whilst we talked about Turrets earlier, I didn’t mention that you were also awarded salvage drones. Salvage Drones You probably managed to kill a Pirate or two by now, but did you spot the Orange Salvage Drone icon lite up on your console? […]
Pirates & Turrets
So you’re new to Mining and Combat? Well I could teach you how to mine, but anyone can mine – get up cosy and hit it with your Mining laser. You did fit a mining laser right? Anyway lets talk Combat. Those pesky Pirates are everywhere you go. You can find them in the space […]
Missiles, Launchers & Turrets!
๐ Missiles for players are here! The missile racks are finished. When i rebuilt the unified combat I nerfed Pirates using Missiles. But it was always my hope we could add Missiles in for players! We now have six launchers (across each combat Class) and nine missiles, three for each launcher as a starting measure. […]
Hideout Exotics, Bug Fix and QOL
๐ Hideout Exotics If you have ever looked at a cruiser blueprint and wondered where on earth you were going to find that much exotic ore, this one is for you. Here is the problem we had. Both exotic ores in the game, Cryzen and Kelvolrite, come out of a single system. Two belts, sitting […]