✨ Improvement Solo Combat Screen — Full Visual Overhaul. The single-player combat screen (used for Threat Ambush, Scanner Chase-Down and Event Combat) has been completely reskinned to match the modern co-op panel style. The combat grid is now wider (1200px), target slots have been expanded from 3 to 4 with styled separator icons between each, […]
Category: Patch Notes
Patch Notes – April 14, 2026
Just a few updates today, folks, mostly bug fixes. The icons in the Lawless Mining screen were misaligned, which meant that on 1920 resolution or lower, some were appearing off-screen. This has now been adjusted to support our lowest recommended resolution of 1920. The icons now sit centrally, and some of the longer labels, such […]
Patch Notes – April 18, 2026
Hi there, Fellow Spacers! Some updates from the latest patch—no specific order, but a fair bit to get through, so let’s start at the beginning 🙂 Store and Office Descriptions: I have now formally replaced all the descriptive text for all Offices and Stores. I’ve tried to keep a mixture of helpful and in keeping […]
Patch Notes – April 12, 2026
🚀 New Feature Co-op Kill Loot — Destroying pirates in co-op combat (Hideouts and Lawless Mining) now awards small random resources or items directly into your cargo hold. This works alongside the existing wreck/salvage system — you get instant loot on kill. ✨ Improvement Salvage Laser now extracts loot based on its damage stat rather […]
Patch Notes – April 12, 2026
Hi fellow spacers, I’ve been hard at work behind the scenes refining core systems, and both Mining and Combat have now received significant overhauls. Mining in particular has had a backend upgrade, making it far more responsive and reducing those pesky errors. When the galaxy was first laid out, it followed the original Core-Exiles sphere […]