Change to Ship Repair / Hull Breach and QOL

🚀 New Feature 🛠️ Hull Breaches Now Need a Proper Repair When your hull is breached and you are towed to the Orbital Repair Station, your ship is now marked as Heavily Damaged. She is running on emergency systems, flies at half speed, and no asteroid field or pirate hideout will let her in until […]

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Item Damage in Combat – Repair changes

🔧 Bug Fix 🏴‍☠️ Pirates No Longer Hide Under Wrecks Live pirates could end up drawn underneath the wrecks of their fallen friends, showing through the hulks like ghosts. Living ships now always sit on top of wrecks, on both the standard and the Pixi renderer, so you can see exactly who is still shooting […]

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Bug Fixes

🔧 Bug Fix 🛰️ Station Contracts Update While You Mine When you had a belt station’s contract window open and carried on mining, the ore count for your contract stayed frozen at whatever it was when you opened the window, even though the mission tracker kept counting. The station window now keeps up, refreshing every […]

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New Ship Items & More Galore!

🚀 New Feature 🎖️ Pilot Requirements for Ships Every ship has always shown the captain level it needs, but until now nothing actually checked it when you climbed aboard. A hull bought from another captain could be flown at any level. From this update, the hangar checks before you board. Captain Level To board a […]

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Deepforge – Super Dense Ores & Deepcore Lasers +Bug Fixes

🚀 New Feature ⚒️ The Deepforge, Our First Capital Ship The first capital ship in ForgedSpace has arrived for review. You will find the Deepforge in the Item Database, where you can study its full specs ahead of release. We are still fettling a few of the finer elements, so treat what you see as […]

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Corp & Outpost changes + Combat fixes.

⚖️ Balance Change 🏗️ More Outposts? Outposts have become the heart of some of the busiest corners of the galaxy, and a few of you already run two. Keeping several stations fed, defended and earning is a big job. So from now on, each new outpost asks a little more of your Command skill. The […]

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Meet the Miners + QOL + Fixes

🚀 New Feature 📜 See how many builds a blueprint has left before you buy it. Thanks to Snorrsen for pointing out that a blueprint for sale on the Galactic Exchange never told you how many builds it had left. Plenty of captains sell copies they have already used a few times, so that matters. […]

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Bug Fixes

🔧 Bug Fixes 📬 Your inbox now knows what day it is. Thanks to a sharp eyed Captain who spotted mail from days ago still marked “Today”, we have tidied up how your Communications inbox shows the age of each message. Today really means today. Ages are now counted in calendar days, so you will […]

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New Fonts and Buy Orders

🚀 New Feature 🔤 Choose your own game font. Thanks to Alumoi, who told us Roboto just is not his cup of tea. Fonts are a very personal thing, so you can now pick the lettering used across the whole game. You will find it under Account → Settings → Display Preferences → Game Font, […]

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Bug Fixes and Logout Update

🔧 Bug Fix ⚔️ Exploration fights work again. Since our combat engines were split off, anyone exploring a derelict or a planet who ran into hostiles found that nothing worked. Fire Ranged, Melee, Cover, Tactic, Stim Pack and even Flee all came back with “Combat action failed. Try again.” Thanks to Porrima for the report […]

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