✨ Improvement Mission Counters Elkhorn asked why the arena’s mission readout told him his Pirate Dog Tags were “not in this field” while he was busy collecting them from the pirates in it. Fair point. The readout was only ever looking at the rocks, and dog tags do not come out of rocks. Loot missions […]
Category: Patch Notes
QOL
Third Dev Patch post today – busy times! ✨ Improvement Two small ones for corporations, the first from paco1600-1. The Members roster in the Corp Office can now be sorted by Role, Name or Captain level with three buttons above the list. Role is the order it always had; the other two keep founders and […]
QOL from Suggestions & Bug fixes
✨ Improvement A small one from Hand Solo, who asked to see how worn the drones and harvesters deployed by his corporation were getting. The Corp Office’s Field Ops list showed each unit’s output and running total but not its condition, so the first sign a corporation had that a harvester was wearing out was […]
Why the economy is changing
Part 1: Why the economy is changing Over the last few months I’ve added a lot more monitoring to Forged Space. The main reason for that was pretty simple: before making any major decisions about the economy, I wanted to see what was actually going on under the hood. And some of the numbers have […]
Bandwidth Boosters – Corvette / Destroyer New Items
📋 New Feature – Bandwidth Canisters Bandwidth Canisters have arrived, and they are the first piece of kit you activate rather than fit. A canister is a sealed uplink charge that floods your drone control bus with extra channel capacity. Crack one open and your ship can hold more drones in space than its hull […]
Destroyers, Reactor Boost & Bug Fix
📋 New Feature – Destroyers Three Destroyers are now available, and they are the largest hulls anyone has flown. The Maelstrom is built to stand still and win. Six weapon mounts, three shield banks, the thickest plating in the game and the slowest engines in it, which is entirely deliberate. It is not built to […]
Another Ship & Ship Bonuses + Bugfix
📋 New Feature – Ship Bonuses There are only so many dials to turn, speed, hull, shields, slot counts, and once you have turned them all you are left with a roster where the differences are a matter of degree rather than character. A bigger hull, a slightly quicker engine, one more slot. Nothing that […]
New Ships & a Resource Shuffle
📋 Three New Ships Three new hulls have come off the yards, and one of them opens a class the galaxy has not carried before. The Grubstake is for captains still starting out. Until now, mining in your first ship meant filling a cargo bay a hundred units at a time and running it home […]
Safe & Lawless + Bug fixes
✨ Improvement The word SAFE has been quietly lying to you, and it took us longer than it should have to notice. It used to be perfectly true. Before the combat rebuild, a system marked SAFE really did mean you, the rocks, and nothing else with an opinion. The only fights that could find you […]
Item Database, Mail System + Bug fix
✨ Improvement – Item Database The Item Database will now tell you how to get the thing you are looking at. It has always been good at telling you what a piece of equipment does. Damage, range, power draw, what it costs, all of that was there. What it was oddly quiet about was where […]