🚀 Festive Events Arrive

🎃 Halloween has come to Forged Space, and it runs all October!

A mysterious visitor has arrived. Madame Hollow is touring nine promenades across the galaxy this month, among them:

New Earth in Feris

Cradle in Kelsey

San Miguel in Descarte

Starbase 71 in Gainsboro.

You will find her at the top of the promenade whenever you dock at one of her stops.

Festive loot

While the festival runs, strange things are drifting out of pirate holds and asteroid seams. Pirates you destroy have a good chance of carrying a festive item, and now and then one turns up in your mining loads or in the salvage you haul home.

There are three sets to collect, Pumpkin Patch, Halloween Haunts and Witch’s Brew, each with five items running from common to very rare. Festive items take no cargo space and live in the Missions & Festive tab of your cargo.

Hand in a full set

Bring Madame Hollow one of each item in a set and she will reward you with FSP, credits, Captain XP and one of each Bandwidth Canister, Mk1, Mk2 and Mk3.

You can hand in each set five times this Festival Period, and every hand in pays more than the last.

Swap with other captains

Found a duplicate? Festive items can be sent straight to another captain from the Missions & Festive tab, so you can trade your spares for the pieces you are missing.

The Void Reels

Got more festive items than you know what to do with? Madame Hollow keeps a rather special machine. Feed it a festive item and spin five reels of pumpkins for drones, shield boosters and defence turrets, with a jackpot of two Lodestone Turret Mk2 and 250 FSP for anyone lucky enough to line up five witch hats. Rarer items buy more spins, and the odds for every prize are printed right there on the machine.

When the festival ends on the first of November, any festive items left in your hold will fade away, with a small thank you in credits for each one. Happy hunting, Captains. 🎃

🔧 Bug Fix

Deploying defence turrets should now work first time. Thanks to Eridan Farnray for reporting it. Some captains found that clicking the turret button just said Failed to deploy turret, even with a hold full of turrets, and the only way round it was to right click and choose the model by hand. The game was reaching for the lowest model you had ever carried, even when you had none of that one left, and giving up.

Now a click deploys the lowest model you actually have aboard and have the Engineering to use, exactly as the other drone bays already do. Choosing a model with right click still works just as before. And if a turret genuinely cannot go out, the message now tells you why, for example which Engineering level it needs, rather than simply saying it failed.