✨ Improvement
- Lawless Threat — Rebalance. All lawless systems now share a single 30% baseline threat level (down from 30–80% based on law level), so going deep into lawlessness no longer starts you at the cliff edge.
- Threat now visibly decays while you fly (5% per 10 minutes), and parking up at a Promenade in lawless space drops it fast — about 4 minutes from 80% back to baseline. A new green “▼ Docked — reducing” indicator appears beside the threat bar whenever you are docked, and the threat is dropping. Dock/undock transitions are now smooth — no more snap drops or yo-yo flickers.
- Threat Drag-Ins — Softer Encounters. When the threat meter triggers a drag-in attack, the spawned pirates are now drawn from a slightly weaker ship pool than your system’s native pirates. Drag-ins are still a real fight — and with multiple ships at higher levels — but a solo player who gets caught now has a more survivable encounter rather than a brick wall.
🔧 Bug Fix
- Threat Drag-Ins — Distinct Ship Images. Previously, all pirates spawned by a threat-triggered attack were rendered with the same generic ship image, even though the underlying ships were different. Each ship now correctly displays its own portrait.