✨ Improvement

  • Solo Combat Screen — Full Visual Overhaul. The single-player combat screen (used for Threat Ambush, Scanner Chase-Down and Event Combat) has been completely reskinned to match the modern co-op panel style. The combat grid is now wider (1200px), target slots have been expanded from 3 to 4 with styled separator icons between each, the layout uses square edges throughout, and the bottom stats bar now shows cleaner white labels.
  • Solo Combat — Improved Icon Tooltips. The hover tooltips on the top-right action buttons (Shield Booster, Defence Drones, Salvage Drones, Retreat) now display in the same two-line style as the co-op panels, with a bold title and a muted subtitle showing live counts and availability.

🔧 Bug Fix

  • Solo Combat — Mining Lasers Correctly Restricted. Mining lasers can no longer be assigned to pirate targets in single-player combat. They are now shown as greyed out with a “Mining only” label in the weapons panel — matching the behaviour already in place on the co-op panels.
  • Solo Combat — Pirates Remaining Counter Fixed. The “Est Pirates Remaining” counter in the combat grid now correctly updates to zero when the last pirate is destroyed, regardless of how combat was entered (Scanner Chase-Down, Event Combat, or Threat Ambush). The counter also shows the correct context-appropriate message: “Target Eliminated” for scanner encounters rather than the hideout-specific message.
  • Solo Combat — Full Grid Now Clickable. The right-hand portion of the expanded combat grid was previously unresponsive to movement clicks. This has been corrected — all 30 columns of the grid now register player movement correctly.
  • Fixed an issue with the Outpost not removing fitted items. This has been resolved.

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