✨ Improvement

🏭 A new Manufacturing office

Captains, the Manufacturing Facility has had the same refit as the other offices. It now fills the screen, and everything you need to decide on a build sits on one page.

Your blueprints

Every blueprint you own is listed on the left with a clear status: Ready, short of materials, needing a higher Manufacturing level, or needing the 10,000 CR build fee. Every category always has its own tab, and a tick box narrows the list to what you can build right now. Below your own blueprints are the ones you don’t own yet, dimmed but readable, so you can see everything the facility can make.

Before you build

Pick a blueprint and the middle of the screen shows the finished item with the same details as its Full Item Info, along with the build time, the Experience, the uses left and the recipe set against what is in your Commercial Storage. Short of a material? One click takes you to it on the Exchange.

Your builds

The Your builds button opens everything you have building, here first and then at any other facility, with a Collect button the moment one is ready. Corporation members of Operative rank and above can switch a build to the Corporation, using materials from the Corp Store and the fee from the Corp Bank, and those builds show in the same list.

Thanks to the staff who tried it out on the test server. Happy building!

♻️ A new Recycling office

The Stellar Recycling Division has been refitted too, and it now shows you exactly what you will get back before you commit to anything.

Every piece at a glance

Your equipment is now listed one piece at a time, each showing its own durability, green when healthy and turning amber and then red as it wears, with a gold tag on anything tradeable. Copies of the same item sit together with the most worn first, so the tired one is easy to spot. Pick a tradeable piece and the office will remind you that you could sell it instead.

The office uses the same tabs as the Manufacturing office, plus one for consumables, and the search box looks across all of them. Below your own items is a dimmed list of everything else that can be recycled, so you can see what is out there.

What comes back

Choose an item and you will see every material it returns, with the working shown underneath: the blueprint amount times your crafted rate. Where a fraction is rolled you see an estimate, and the line below gives the two possible amounts and the odds. You also see the estimated value, how long it takes, when it will be ready and the Experience it pays, all before you press Recycle. Anything that can’t be recycled tells you why.

Your slots

Your recycling slots are shared by every office, and a finished job keeps its slot until you collect it. The office now shows every job you have running anywhere, and for one waiting elsewhere it tells you which office to fly to. Several finished jobs at the same office can be collected in one go.

🔧 Bug Fix

🔍 Item cards now show honest cycle times

Several item cards were showing a Rate of Fire that came from a default value in the database rather than from anything the game actually uses. Missiles, defence kits, stim kits, exploration kits, asteroid mining drones and planetary harvesters no longer show one, as none of them fire on a timer of their own. A missile is paced by the launcher it is loaded into.

Salvage lasers now show their real Salvage Cycle. The original lasers were being run through the weapon formula, which made a Mk1 look slower than it is and put the GM laser at 4.75 seconds when it actually pulls every 2. Mining Defence Drones now show the 2 second interval they really fire on at every tier, and Salvage Drones show their real 10, 6 and 4 second cycles. Repair beams and repair drones now call their figure a Repair Cycle, since that is how often they mend rather than shoot.

Corporation reactors now say Energy Generated rather than Energy Required, and corporation research units show their Research Output in RP an hour in place of a Rate of Fire that meant nothing.

Nothing about how any of these items behave has changed, only what their cards tell you.

🗄️ Commercial Storage opens every time

Commercial Storage could sometimes refuse to open with a “This panel hit a problem” message, usually straight after you had been in another office such as Wesbec or Ashar Haulage. A minute later it would open as normal. Orge Snorrsen’s report, together with the details the new error catcher sent in, led us straight to it.

Several screens share one copy of what is in your cargo hold, and they were not all keeping it the same way. Whichever screen had looked last decided what the others saw, so Storage now and then found an item whose name it could not read. Every screen keeps it the same way now.

Nothing in your holds or your storage was ever affected, only what the screen could show.

🛟 No more black screens

A few captains, KelarNok, Rioriel and Drylok among them, reported the whole game going black, often while opening a screen. When one screen ran into a problem, it could take everything else down with it.

Now a screen that runs into trouble simply closes itself with a short message, “This panel hit a problem and closed”, and the rest of the game carries on as normal. The details are sent to us automatically, which is how Orge Snorrsen’s Commercial Storage problem was tracked down the same evening. If something more serious goes wrong, you will see a “Something went wrong” screen with a Reload button instead of a black one.

And if you happen to click something while we are restarting the servers for an update, you now get a plain message saying the game servers are restarting, rather than a page of code.

Thanks to everyone who reported a black screen. If you do see the new message, a quick note of what you were doing still helps a lot.

Enjoy, captains!